Echoes of Nox
Echoes of Nox is a 2D open-world Metroidvania set on an abandoned space station where multiple AI factions compete for control. The player is a stranded survivor navigating the station while adapting to a constantly shifting conflict between machine factions.
The project explores how dynamic faction warfare and territory control systems can be integrated into a Metroidvania exploration structure.
Map & Exploration Structure
I contributed to the design of the station’s interconnected world layout:
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Multiple traversal paths and gates unlocked with new abilities
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Environmental storytelling tied to faction control dynamics
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Shared spaces where exploration overlaps with conflict zones
This design ensures exploration and faction systems reinforce each other.
Territory Control System
I designed the territory control system that drives how regions of the space station change hands between rival AI factions.
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Defined sector control mechanics, where factions vie for ownership of different zones.
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Created rules for how influence spreads, what triggers conflict, and how player action affects outcomes.
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Designed UI feedback and world state visuals to communicate faction control at a glance.
Tools I used
- Unity
- Jira
- Excel
- Google DocÂ
- C#
My Role
- Systems Designer
- Lead Designer