Echoes of Nox

Echoes of Nox is a 2D open-world Metroidvania set on an abandoned space station where multiple AI factions compete for control. The player is a stranded survivor navigating the station while adapting to a constantly shifting conflict between machine factions.

The project explores how dynamic faction warfare and territory control systems can be integrated into a Metroidvania exploration structure.

Map & Exploration Structure

I contributed to the design of the station’s interconnected world layout:

  • Multiple traversal paths and gates unlocked with new abilities

  • Environmental storytelling tied to faction control dynamics

  • Shared spaces where exploration overlaps with conflict zones

This design ensures exploration and faction systems reinforce each other.

Territory Control System
I designed the territory control system that drives how regions of the space station change hands between rival AI factions.

  • Defined sector control mechanics, where factions vie for ownership of different zones.

  • Created rules for how influence spreads, what triggers conflict, and how player action affects outcomes.

  • Designed UI feedback and world state visuals to communicate faction control at a glance.

Tools I used

  • Unity
  • Jira
  • Excel
  • Google Doc 
  • C#

My Role

  • Systems Designer
  • Lead Designer