Power Match
Welcome to Power Match! A match-3 game made by 20 students in 2 months. I was the lead producer and designer for the team and was in charge of other 4 designers.
Power Match is a classic Matching game with special combos and power-ups! The game has a working shop and settings as well. The game right now has 100 levels and 6 obstacles.
Design Tasks
- Core global gameplay
- Playable Tile mechanics design, tuning, and balancing (power-ups, obstacles, and all other playable tiles)
- Tile interaction modeling and tuning
- Procedural Tile placement tuning
- Level design (25 out of 100)
Production Tasks
- Led weekly sprints
- Led regular developer team meetings
- Trello instance management
Art Direction Tasks
- Thematic design
- Tile selection and alignment with global thematic direction
- Designed thematic specs for the art team
Challenges and Lessons Learned
1.
Problem: No prior experience with match-3 games: lost too much time developing thematic elements instead of gameplay
Solution: Divide the team into traditional studio roles (Design, Programming, Art) and focus on design first. Dedicated meetings about the theme would wait until the design was solidified.
2.
Problem: Flat organizational structure created paralysis
Solution: I volunteered to act as a facilitator to establish zones of responsibility and a production pipeline between each zone
3.
Problem: The entire team was unfamiliar with one another, and were not all from a game development background
Solution: Early on, I created social events like movie nights and Dungeons & Dragons to help us get comfortable with each other
Tools I used
- Unity
- Confluence
- Miro
- Excel
- Virtual Studio
- C#
My Role
- Creative Lead
- Lead Designer
- Producer/Scrum Master