Power Match

Welcome to Power Match! A match-3 game made by 20 students in 2 months. I was the lead producer and designer for the team and was in charge of other 4 designers.

Power Match is a classic Matching game with special combos and power-ups! The game has a working shop and settings as well. The game right now has 100 levels and 6 obstacles.

Design Tasks
- Core global gameplay
- Playable Tile mechanics design, tuning, and balancing (power-ups, obstacles, and all other playable tiles)
- Tile interaction modeling and tuning
- Procedural Tile placement tuning
- Level design (25 out of 100)

Production Tasks

- Led weekly sprints
- Led regular developer team meetings
- Trello instance management

Art Direction Tasks

- Thematic design
- Tile selection and alignment with global thematic direction
- Designed thematic specs for the art team

Challenges and Lessons Learned
1. 
Problem: No prior experience with match-3 games: lost too much time developing thematic elements instead of gameplay
Solution: Divide the team into traditional studio roles (Design, Programming, Art) and focus on design first. Dedicated meetings about the theme would wait until the design was solidified.
2.
Problem: Flat organizational structure created paralysis
Solution: I volunteered to act as a facilitator to establish zones of responsibility and a production pipeline between each zone
3.
Problem: The entire team was unfamiliar with one another, and were not all from a game development background
Solution: Early on, I created social events like movie nights and Dungeons & Dragons to help us get comfortable with each other

    Tools I used

    • Unity
    • Confluence
    • Miro
    • Excel 
    • Virtual Studio
    • C#

    My Role

    • Creative Lead
    • Lead Designer
    • Producer/Scrum Master