Power Match

Welcome to Power Match! A match-3 game made by 20 students in 2 months. I was the lead producer and designer for the team and was in charge of other 4 designers.

Power Match is a classic Matching game with special combos and power-ups! The game has a working shop and settings as well. The game right now has 100 levels and 6 obstacles.

I was in charge of:

  • Work on the core gameplay and all obstacles, designing how they function and interact with other elements.
  •  Managing the group with weekly sprints and holding meetings between teams.
  • Work in the engine and create 25 individual levels out of the 100.
  • Creating the thematic experience, choosing and selecting the match items and obstacles.
Challenges and Lessons Learned
1.
- Problem: No prior experience with match-3 games: lost too much time developing thematic elements instead of gameplay
- Solution: Divide team into traditional studio roles (Design, Programming, Art) and focus on design first. Dedicated meetings about theme would wait until design was solidified.
2.
- Problem: Flat organizational structure created paralysis
- Solution: I volunteered to act as a facilitator to establish zones of responsibility and a production pipeline between each zone
3.
- Problem: Entire team was unaquainted with one another and were not all from a game development background
- Solution: Early on, I created social events like movie nights and Dungeons & Dragons to help us get comfortable with each other

My primary role was: Product Manager
My secondary roles
were: Lead Game Designer, Producer, Art Director

Tools I used

  • Unity
  • Confluence
  • Miro
  • Excel 
  • Virtual Studio
  • C#

My Role

  • Creative Lead
  • Lead Designer
  • Producer/Scrum Master