Power Match
Welcome to Power Match! A match 3 game made by 20 students in 2 months. I was the lead producer and designer for the team and was in charge of other 4 designers.
Power Match is a classic Matching game with special combos and power-ups! The game has a working shop and settings as well. The game right now has 100 levels and 6 obstacles.
I was in charge of:
- Work on the core gameplay and all obstacles, designing how they function and interact with other elements.
- Managing the group with weekly sprints and holding meetings between teams.
- Work in the engine and create 25 individual levels out of the 100.
- Creating the thematic experience, choosing and selecting the match items and obstacles.
Obstacles that I faced and how I dealt with them:
- Never worked in a Match 3 game before, which made us think way too much about the thematic part of the game and not the functions, which lost us a lot of time. To deal with this, I separated everyone into groups: Programmers, Artists, and Designers to design functions first, then, as a group, we talked about the theme later.
- The group didn't know each other, as we were all random students who were supposed to work together to make a game in 2 months. To address this, I organized events during the first two weeks of operation, such as movie nights or Dungeons & Dragons days.
Tools I used
- Unity
- Confluence
- Miro
- Excel
- Virtual Studio
- C#
My Role
- Creative Lead
- Lead Designer
- Producer/Scrum Master