Power Match

Welcome to Power Match! A match 3 game made by 20 students in 2 months. I was the lead producer and designer for the team and was in charge of other 4 designers.

Power Match is a classic Matching game with special combos and power-ups! The game has a working shop and settings as well. The game right now has 100 levels and 6 obstacles.

I was in charge of:

  • Work on the core gameplay and all obstacles, designing how they function and interact with other elements.
  •  Managing the group with weekly sprints and holding meetings between teams.
  • Work in the engine and create 25 individual levels out of the 100.
  • Creating the thematic experience, choosing and selecting the match items and obstacles.

Obstacles that I faced and how I dealt with them: 

  • Never worked in a Match 3 game before, which made us think way too much about the thematic part of the game and not the functions, which lost us a lot of time. To deal with this, I separated everyone into groups: Programmers, Artists, and Designers to design functions first, then, as a group, we talked about the theme later.
  • The group didn't know each other, as we were all random students who were supposed to work together to make a game in 2 months. To address this, I organized events during the first two weeks of operation, such as movie nights or Dungeons & Dragons days. 

Tools I used

  • Unity
  • Confluence
  • Miro
  • Excel 
  • Virtual Studio
  • C#

My Role

  • Creative Lead
  • Lead Designer
  • Producer/Scrum Master